Tell us a little bit about yourself. Who is '3-d-c'?
3-d-c, that’s me, Oliver Schramm (39) living in the middle of Germany, close to the metropolis, Frankfurt. I live here with my wife, Anja, who is awaiting our first-born son very soon (next two to three weeks), so I am very excited about that. Life is changing.
How long have you been involved in digital art?
Probably since the beginning of the computer age. I began to work a program called “Reflections,” or later called “monzoom,” from a company called Oberland. That was during the 468DX times. You actually spawn lines over points. Pretty tricky in comparison to the modeling tools we have today. I became involved with the Poser stuff when I realized I can use this to bring my desires to paper to work on a comic and visualize my writing. That brought me to the point when I began to model my own Sci-Fi worlds.
Can you give us some hints on what you may be currently working on?
I tend to work on Series. A few of them are still outstanding their next items in the line. Our latest B-Sector Series is still not finished, as well as our Exclusive Villa set, which I am still continuing to make this a complete house. Finally, all our sets are being complemented with “Scene Fillers” and “SmartProps” for them.
What software is currently in your digital toolset and why?
I am working mainly with Cinema 4D as my modeling tool and use the included BodyPaint, and Photoshop in addition, for texturing. Additionally, I use Poser in various versions to rig the models and to render them. I still try to get into the D|S world, but something in my body ruffles up against that.
Could you list any current favorites among the products you've created and tell us a bit about their creation?
I really love those ones that look old and destructed, so any of the Apocalyptica Stuff, the Old House and the Ruin work. But also, the newly created B-Sector line is creating a lot of ideas with me for a new storyline.
What are the biggest challenges you face in your work?
Once I finish a line of products, or even in between finding something new for the next run. It's hard to not copy something - making things unique and giving them a touch of something that isn’t already out there. I listen a lot to my customers and their needs to get inspiration and to ensure I work on things people are looking for.
Can you tell us a bit about your creative process, and are there any workflow tips you might wish to provide?
It all begins with an idea. I pull inspiration out of my stories and other work. I scribble a lot on paper to get an idea of the look and feel, size and measures. I raw-model in Cinema then and import that raw stuff into Poser before I begin to work on the details to check if those things really deliver the output I want. Regarding the workflow, I guess there are different streamlines that could be run bringing your stuff over to Poser or D|S, but I prefer to do things bit by bit since I explore often but the look and feel is not what I intended to produce. So, I have enough time to turn things around before I finish everything off and become unhappy with the output.
Do you have any other advice for aspiring Digital Content Developers?
Stay with your dreams and ensure your work is giving you something back. Don’t produce just for the money. Do it, because you love it.
How has this online Community (Renderosity) enhanced your work, relationships, and learning?
It's my main source-pool of everything. Since I started to sell my work in 2009, I really built a lot of relationships via Renderosity. I really need to say that all partners, vendor friends and finally the Renderosity staff are really great people. I never felt that this was a competing space or something where you have to fight for what you need. You all listen a lot to us vendors, that’s highly appreciated. Thanks a million to you all.
Do you have any final words or advice for other digital artists?
I just want to thank you all for making this place and the 3D Artwork scenario an open and enjoyable place. I have seen a lot of other scenarios (ie., in the photography business), where everyone competes against each other. This is not the case in the 3D world. I really enjoy this. Let’s keep this together.
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