Tell us a little bit about yourself. Who is 'dexsoft-games'?
Dexsoft is a small company with only 2 guys, started in 2008 in the gaming industry.
How long have you been involved in digital art?
We started to model game-ready models and opened a small web store which grew over time. Currently, we have a really huge web-store with over 10,000 models, textures and sound effects which can be used by game creators.
Recently, we discovered this great Poser community which brings us a lot of joy to prepare content for. Working in Poser is really easy and making good render scenes make me really happy and I enjoy it all the time. We have a really huge number of models and definitely will apply a lot of new products for the Poser community.
Can you give us some hints on what you may be currently working on?
Currently, I work on a new product: A new Canal city with houses, like from Venice.
What software is currently in your digital toolset and why?
For modeling I am using Softimage XSI and Maya. Modeling in these 2 tools is really easy when you learn all parts of the app you need.
Could you list any current favorites among the products you've created and tell us a bit about their creation?
Of the actual products, which I applied to the MarketPlace, I really do not have any special favorite because I have a lot of work to do, to apply more new packs to store so our community members can enjoy them ASAP and because I feel that we have a lot more great packs to show.
Can you tell us a bit about your creative process, and are there any workflow tips you might wish to provide?
As we already have some over 300 model packs, my workflow is really easy because I just need to pick up existing models, fit to a new scene, make and import them in Poser. The rest is a matter of placing good lights and making renders. I love Poser, it has a good render engine.
How has this online Community (Renderosity) enhanced your work, relationships, and learning?
The Renderosity community helped me a lot in preparing new products for marketplace, because a lot of the community suggests to me what is good for them and what details to look for. For example, in our product Mages room, which consists of one room with lots of props, one user suggested to make separate walls in each room so users can switch them on-off when they make renders, and that was a really great idea. For all new products we will try to make them that way.
Do you have any final words or advice for other digital artists?
All developers should learn their tools as much as they can because when they know how to properly use the tool, imagination will take place and scenes will sudenly become "live" without any technical problems to interefere in what you imagined. Same thing happened to me. I suddenly discovered that I can model literally all I can imagine and that felt really great. Then I create scenes in my head and the rest is a technical matter to make the models and place them in scenes.
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