Okay... for the first time I did a full sized render, 1600 pixels tall, that rendered in FIVE MINUTES!
Good grief, that has NEVER HAPPENED to me before. So I'm talking with a programmer friend and he's telling me about floating point operations (as opposed to Integer Operations) and that I need to figure out which that one setting, or two, were those that made this render go so fast...
Here's the image:
My render settings were as follows:
Bucket Size: 8
Ray Trace Depth: 4
Pixel Samples X: 4
Pixel Samples Y: 4
Shadow Samples: 16
Shading Rate: 0.5
Pixel Filter: sinc
Pixel Filter Width X: 6
Pixel Filter Width Y: 6
Why, oh why did this render not take the normal TWO HOURS? I dunno... not the first CLUE!
|posted on Saturday, June 30, 2012 at 2:18 pm