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Okay... for the first time I did a full sized render, 1600 pixels tall, that rendered in FIVE MINUTES!

Good grief, that has NEVER HAPPENED to me before.  So I'm talking with a programmer friend and he's telling me about floating point operations (as opposed to Integer Operations) and that I need to figure out which that one setting, or two, were those that made this render go so fast...

Here's the image:

My render settings were as follows:

Bucket Size: 8

Ray Trace Depth: 4

Pixel Samples X: 4

Pixel Samples Y: 4

Shadow Samples: 16

Gain: 1

Gamma: 1

Shading Rate: 0.5

Pixel Filter: sinc

Pixel Filter Width X: 6

Pixel Filter Width Y: 6

Why, oh why did this render not take the normal TWO HOURS?  I dunno... not the first CLUE!

posted on Saturday, June 30, 2012 at 2:18 pm 2 Comment(s)

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