Am nu to blogging. So really i dont have much to say but am seeking help and advice on meeting my deadline for this project. Am doing a 3ds max cell shading animation using ink n paint material which is really time consuming. Besides poly count, what else can slow down rendering? Am sure there are a dozen other stuff that could impede rendering time. But i can not point at any other. I have a scene with very low-poly models, png alpha channelled images, a geosphere which i used as my sky, and lots of cameras, motion paths and gizmos.
My name's Chris Okonkwo, I'm a multimedia artist by profession and a graduate of Fine and Applied Arts, University of Nigeria Nsukka, where the state of the art is still developing as a result of the socio-economic situation of things in this part of the green planet. Due to the hard core environment where i acquired most of ma self taught skills, I have become a rugged artist who learns by his trials and error approach to all forms of art, achieving good results through unconventional means.
I would say that i'm not too much of a writer or talker when it comes to the visual arts. But i just execute when ever i'm priviledged to, rather than being a literary fine artist just like some of my collegues back in the University.
Can u ever imaging an environment whereby u experience power failure at random situations. Trust me, That's not where u would like to do a lot of computer work. but i've taken up the challenge to face one of the most hostile environments for a multimedia artist.
I'm priviledged to have alternative sources of power to work with...