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ratracer [Add Friend]

Came from developping adventure game(s) to the 3d world.

Made an adventure game (3rd person perspective point'n'click) using AGS and hand drawn backgrounds and characters. "The Uncertainty Machine" it's called. The last few scenes were drawn with a 3d software called CyberMotion 3d Designer, low-budget but highly capable. Contrary to what I thought, the game TUM is still available at the underdogs site. Here: For my next project, more ambitious, all 3d drawn, I tried pro software, like Cinema 4D or Max. The game is still unfinished. Its working title is "The Silver Gods" and it will receive influences from games like Syberia, Broken Sword and my previous TUM and authors like Asimov or Sturgeon. As my previous game it will be a mix between a detective novel and a sci-fi story. Currently the game is in suspended status, but check it out at my webpage at for any advances... My favorite fields in 3d creation are modelling, lighting and texturing and what I seem to do best is interior scenes. Probably because most game backgrounds are interior scenes!! I will have to evolve to make believable outdoor nature scenes eventually for the grand finale of the game - there, now you know! As I seem to always have too much trouble getting the lighting right, this is the aspect that usually strikes me most when I look at 3d art. Now that I reached the end of this text, I realize that this doesn't read too much like a bio.

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