Disney Research Unveils Technology Competition to Focus on Youth Education at SIGGRAPH 2010

Disney Research Unveils Technology Competition to Focus on Youth Education at SIGGRAPH 2010

 


 

(Chicago, IL) - ACM SIGGRAPH announces the launch of the Learning Challenge at SIGGRAPH 2010 - an open competition sponsored by Disney Research with the goal of finding new and creative ways to use technology to make learning fun for children. Based on the principle that fun and learning should not be contradictory, teams are asked to develop an engaging, computer-based learning application that will delight, inspire, and reveal key learning concepts for children ages 7-11.

The learning application must be a layered activity that moves a child from minimal knowledge to active knowledge in one or more learning concepts via entertaining interactions on computers. The subject matter should be in the areas of math, art, science, music, or reading/writing and involve at least one of 10 key learning concepts.

"Pushing the boundaries of computer graphics and interactive techniques is a core part of SIGGRAPH," says Terrence Masson, SIGGRAPH 2010 Conference Chair from Northeastern University. "We are thrilled that Disney Research has chosen SIGGRAPH 2010 as the location for such a noble competition with a goal improving youth education through the use of technology and creativity. We anticipate a fantastic response from both the academic and professional communities."

The competition is open to individuals or teams (from collegiate students working with faculty advisors to working professionals) who must submit work by 7 June 2010. A complete submission includes a one-page abstract, one representative image suitable for use in promotional materials, and up to six supplementary images and/or a maximum five-minute supplementary video. The submission will be judged by a jury of industry leaders and experts.

Twenty finalists will receive travel grants of $1,500 per team and free SIGGRAPH 2010 registration. The winners will be announced 28 July at SIGGRAPH 2010 in Los Angeles and will be eligible to receive a $10,000 cash prize, Disney R&D Tours, Disney Animation Tours, and Walt Disney Studio Tours.

For complete details, visit www.learningchallenge2010.com.

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About SIGGRAPH 2010
SIGGRAPH 2010 will bring approximately 25,000 computer graphics and interactive technology professionals from six continents to Los Angeles, California, USA for the industry's most respected technical and creative programs focusing on research, science, art, animation, music, gaming, interactivity, education, and the web from Sunday, 25 July through Thursday, 29 July 2010 at the Los Angeles Convention Center. SIGGRAPH 2010 includes a three-day exhibition of products and services from the computer graphics and interactive marketplace from 27-29 July 2010. More than 200 international exhibiting companies are expected. More details are available at www.siggraph.org/s2010

About ACM
ACM, the Association for Computing Machinery www.acm.org, is the world's largest educational and scientific computing society, uniting educators, researchers and professionals to inspire dialogue, share resources and address the field's challenges. ACM strengthens the computing profession's collective voice through strong leadership, promotion of the highest standards, and recognition of technical excellence. ACM supports the professional growth of its members by providing opportunities for life-long learning, career development, and professional networking.

About Disney Research
The Walt Disney Company has a history of blending revolutionary creative content and superb storytelling with groundbreaking technology. Naturally, innovation has become a cornerstone of the Disney legacy. To build on this track record, Disney Research was launched as a collegial association of research labs within The Walt Disney Company that share the common mission of inventing new pioneering technologies for the media and entertainment industry. Disney Research complements other groups within the company that focus on the application of existing technologies to Disney's businesses. More details are available at www.disneyresearch.com




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