December's Featured Artist - TBKoen


December's Featured Artist - TBKoen
First of all, I would like to thank Renderosity and all the people that helped me along the way. I would also like to thank all the members for keeping the site alive.

Who is TBKoen (aka TBK)?
My real name is Koen Koopman. I am a 17 year old from The Netherlands (Holland). My hometown is Groningen.

How long have you have you been rendering?
And have been posting images on Renderosity since the beginning of my 3D addiction, which is 2.5 years now.

What are you currently working on?
I just started attending Deltion College. It is a graphical school for commercial development. My main goal is to become a professional visualiser, which makes illustrations for advertisements. I really hope my 3D hobby could be a part of my profession.

What software do you use and why?
I started out using Poser4—and I'm glad I did. I think I would have given up a long time ago, if I had started with a program like 3DMAX (because of all the terms and almost unlimited options). But Poser taught me the basics. Later on I started using MAX and I love it. I have also tried Lightwave, Raydream and others. Although the rendering output is better in Lightwave, MAX has a better interface that helped me learn the modeling techniques quickly. I also use Photoshop to edit my picture, a lot, so I can improve the realism of a picture myself.

Why do you like 3D art?
The reason I like 3D so much, is that I can create a non-existing figure (or other model) and make it look like it's real. I only work with organic creatures, because they inspire me. Every now and then, I make a mechanical form, but I’ve notice that they still have organic features.

What inspires you?
You can see that my inspiration was based on movies like Jurassic Park and Walking with Dinosaurs in a series of my pictures. I'm always very focused on the realism with a sense of style and composition.

At first I had to make my pictures with poser models. But since I have started using 3DMAX, I'm able to create my own fantasy models. It took me lots of time and effort to master the modeling techniques. Each time I thought that this would be it; I came up with another problem I had to figure out. But the positive comments from the Renderosity members helped me get through it--and the fact that I was determined to create my own models.