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VFX Studios in California, London and Canada Craft Spectacular Effects
Using Autodesk Flame, Maya, 3ds Max, Softimage, Mudbox, MotionBuilder and
FBX
Autodesk, Inc. salutes
the hundreds of artists worldwide who collectively created close to 1,500
visual effects shots for this summer's action-packed movie "G.I. Joe: The
Rise of the Cobra." Autodesk tools used to help create visual effects for
GI Joe were Autodesk Flame, Autodesk Maya, Autodesk 3ds Max, Autodesk
Softimage, Autodesk MotionBuilder, Autodesk Mudbox and Autodesk FBX
software.

(c) 2009 Paramount Pictures. All Rights Reserved. Image Courtesy of Digital Domain
"Enabling creative collaboration is central to our software development
strategy," said Stig Gruman vice president of digital entertainment,
Autodesk Media & Entertainment. "'G.I. Joe' is a perfect illustration of
the success of our strategy. The movie showcases the work of six extremely
talented visual effects studios which used a range of Autodesk tools to
bring this massive project together and deliver an astounding visual
result."

(c) 2009 Paramount Pictures. All Rights Reserved. Image Courtesy of Digital Domain
Digital Domain (Hollywood) - A crew of 175 worked for over a year to create
320 visual effects (VFX) shots for two major sequences - a Paris chase
scene that culminates in the destruction of the Eiffel Tower and a massive
convoy attack. Digital Domain relied on Maya as its core animation,
modeling, lighting, character scripting and rigging tool, and Mudbox for
modeling sketches. Animation Supervisor Bernd Angerer said, "The Eiffel
Tower was a huge model with extreme detail comprising millions of polygons.
Using Maya, we were able to control this massive data load and get the work
done. Maya is so strong in so many aspects, but the big winner is its
openness to being embedded into a pipeline."

Photos by CIS Hollywood. Copyright: (c) 2009 Paramount Pictures. All Rights Reserved.
CIS (Hollywood and Vancouver) - With 265 shots in five sequences for 20
minutes of visual effects, CIS called upon an arsenal of Autodesk tools to
help create a variety of work that included hard-surface modeling, digital
stunt doubles and virtual environments (GI Joe's HQ, the Sahara Desert, the
energy shaft, an underwater obstacle course and a polar ice cap). "This
film is bigger than big, and I literally could not imagine doing a show of
this complexity without Maya and Flame," said CIS VFX Supervisor Bryan
Hirota. "In addition to Maya, we used 3ds Max and the FumeFX plug-in to
help create and render both fire and smoke dynamics, MotionBuilder to
process motion capture data and Flame for the complex 2_D and 3D
compositing."

Photos by CIS Hollywood. Copyright: (c) 2009 Paramount Pictures. All Rights Reserved.
MPC (The Moving Picture Company) (London) - MPC created 168 VFX shots, the
majority of which were for an epic underwater action sequence on a giant
rock face, the whole created as a digital environment. Leader of a
100-artist crew, MPC VFX Supervisor Greg Butler explained, "Having already
worked on 'Poseidon' with Boyd Shermis, the same VFX supervisor as 'G.I.
Joe,' we knew we were in good hands. For this film, we relied on Maya as
our core tool, used Mudbox for metal bending and MotionBuilder for some
motion capture work. Autodesk tools have become an industry-standard which
makes the job easier for our own research and development team to write
custom code. With FBX, we didn't have to write any special scripts or do
much hoop jumping for data exchange, which made the process infinitely
easier."

(c) 2009 Paramount Pictures. All Rights Reserved. Image Courtesy of Digital Domain
Prime Focus VFX (formerly known as Frantic Films VFX) (Hollywood, Winnipeg,
Vancouver) - The Prime Focus crew of 55 contributed 124 VFX shots that
included previsualization, digital environments, liquid simulation and
high-volume particle rendering. The action-packed finale, the bulk of Prime
Focus' work, features an airplane being eaten away by Nanomites (a
high-tech weapon that disintegrates metal), a huge digital environment and
intense 3D cloud and sky environments. Chris Bond, senior VFX supervisor
and president of Prime Focus VFX, said, "3ds Max and Maya were our tools of
choice. We built a custom animation pipeline using 3ds Max along with our
proprietary volumetric particle renderer Krakatoa to render out the
billions and billions of particles required to create the Nanomite swarm."

Copyright: (c) 2009 Paramount Pictures. All Rights Reserved. Image courtesy of Prime Focus VFX
CafeFX (Santa Maria) - "It was exciting to be a part of bringing a great
American icon to the big screen," said CafeFX Computer Graphics (CG)
Supervisor Seth Lippman. The 50-artist crew created over 100 shots,
including the complex organic facial manipulations of lead characters
Destro, Zartan and NeoViper. He added, "We used Maya for character
animation and camera matchmoving and Softimage for CG effects animation and
lighting. We were particularly happy with the Softimage ICE (Interactive
Creative Environment) dynamics engine and its ability to multi-thread
simulations. Softimage is integrated with mental ray which creates a
seamless handoff between effects and lighting. What's great about using
Maya and Softimage is the flexibility they give to apply the right tools to
suit the talent pool."

Copyright: (c) 2009 Paramount Pictures. All Rights Reserved. Image courtesy of CafeFX
Framestore (London) - Framestore created several large environment shots
used in the film - a helicopter taking off from an airbase in Afghanistan,
a matte painting of Paris, a huge underground missile silo and a CG
aircraft carrier on a stormy sea. "We had to do a lot of custom Python
scripting on this film to get things exactly right," said Jon Thum, VFX
supervisor at Framestore. He added, "The real advantage of Maya is its
custom scripting. Maya is so flexible and extensible that it has been
heavily integrated into our pipeline and is our tool of choice."

Copyright: (c) 2009 Paramount Pictures. All Rights Reserved. Image courtesy of Prime Focus VFX
About Autodesk
Autodesk, Inc., is a world leader in 2D and 3D design software for the
manufacturing, building and construction, and media and entertainment
markets. Since its introduction of AutoCAD software in 1982, Autodesk has
developed the broadest portfolio of state-of-the-art Digital Prototyping
solutions to help customers experience their ideas before they are real.
Fortune 1000 companies rely on Autodesk for the tools to visualize,
simulate and analyze real-world performance early in the design process to
save time and money, enhance quality and foster innovation. For additional
information about Autodesk, visit http://www.autodesk.com.
Autodesk, AutoCAD, FBX, Flame, Maya, MotionBuilder, Mudbox, Softimage and
3ds Max are registered trademarks or trademarks of Autodesk, Inc., and/or
its subsidiaries and/or affiliates in the USA and/or other countries. .
mental ray is a registered trademark of mental images GmbH licensed for use
by Autodesk, Inc. Python is a registered trademark of Python Software
Foundation. All other brand names, product names or trademarks belong to
their respective holders. Autodesk reserves the right to alter product
offerings and specifications at any time without notice, and is not
responsible for typographical or graphical errors that may appear in this
document.
© 2009 Autodesk, Inc. All rights reserved.
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