Automated Lip Sync in Face Robot and Innovative Rigs with Interactive
Creative Environment (ICE) Kinematics Set New Bar for Character Animation
SAN RAFAEL, Calif., March 9, 2010 - Autodesk, Inc. (NASDAQ: ADSK) announced
Autodesk Softimage 2011, a comprehensive 3D application featuring a unique,
multithreaded GigaCore architecture and innovative tools: the Interactive
Creative Environment (ICE) and Face Robot facial animation toolset.
Softimage is also an ideal companion product to both Autodesk Maya and
Autodesk 3ds Max software pipelines with its easily programmable effects
simulations, advanced character rigs and lip-synched facial setups.

Rendering Sandbox - Technical directors, shader writers, and third-party developers can now take advantage of a completely new shader authoring environment that automatically hosts external shaders and renderers without the need to build custom shader UI or any other tools. Shaders and renderers automatically get access to the powerful Softimage rendering features—Render Passes, Render Region, Shaderballs, Render, Tree and Material Manager—and can be exposed in Softimage via a single .dll. For example, simply drop a cool new NVIDIA shader into Softimage and begin using it immediately.

ICE Kinematics More easily and rapidly drive the movement and behaviors of characters and scene elements using the flexibility of ICE (Interactive Creative Environment). With ICE kinematics, TDs can more easily create advanced rigging elements: custom inverse kinematics, constraints and dynamic tails. The visual graph-based structure of ICE helps remove trial and error for technical directors, and enables them to more easily examine the construction of other users’ rigs, and to troubleshoot and debug rigs. And, using ICE kinematics helps remove the need for intermediary objects as references, helping reduce complexity and speeding up the rig’s evaluation.
"Softimage provides a flexible, high-speed and efficient solution to help
create stunning and complex character animation and procedural effects.
Technical directors, visual effects artists and computer graphics
supervisors are cheering the unique combination of innovative rigging
tools, particle, dynamics and rendering openness," said Stig Gruman,
Autodesk vice president of digital entertainment. "Softimage is a great
addition to Maya or 3ds Max pipelines helping to expand creative capability
and increase productivity."

Automatic Face Robot Lip-Synching - Quickly generate facial animation based on an audio file with new automatic lip-syncing in Face Robot. A new dedicated view for controlling the phonemes and visemes offers function curves to help modify their contribution. With this new functionality, the Face Robot toolset delivers a more complete, automated solution for facial rigging and animation.

100 New ICE Compounds - Select from up to 100 new ICE compounds to more easily create a vast range of effects. Compounds can be used directly as presets, or as starting points or learning tools for artists creating their own ICE effects. The new compounds cover several areas: Kinematics, Arrays, Curves, Debugging, Deformation Effects, Hull Deformers, Skinning, Verlet Integration, Execution, Geometry Queries, Math, Particle Emissions, Particle Getters and Setters, Testers, Strands and Strand Dynamics.
Key New Features in Autodesk Softimage 2011 Software
- Rendering Sandbox - Automatically hosts external shaders and renderers
without the need to build a custom shader user interface (UI) or other
tools.
- ICE Kinematics - Aids creation of advanced rigging elements with custom
inverse kinematics, spines, constraints and dynamics tails. The visual
graph-based structure of ICE helps remove trial and error and enables
easier examination of rig construction, facilitating troubleshooting and
rig debugging.
- Automated Lip-Synching in Face Robot - Allows for quicker generation of
facial animation based on an audio file. Features a new dedicated view for
controlling the visemes and phonemes with function curves to help modify
their contribution.
- Rendering Enhancements - The new mental ray 2011 renderer offers
increased stability and faster renders. Up to one hundred new mental ray
shaders enable easier simulation of a wider range of materials. Helps save
time rendering multiple cameras for each pass, and the new Camera and
Render Slate functionality shows useful information in the viewport or
renders.
- 100 New ICE Compounds - Provides predefined compounds covering several
areas: Kinematics, Arrays, Curves, Debugging, Deformation Effects, Hull
Deformers, Skinning, Verlet Integration, Geometry Queries, Math, Particle
Emissions, Particle Getters and Setters, Testers, Strands and Strand
Dynamics.
- PhysX 2.83 - Helps artists create meshless deformations in ICE with the
latest NVIDIA PhysX rigid body library. Provides new support for springs
and dampers. New library also offers accelerated performance when using the
optional addition of an NVIDIA CUDA enabled graphics processing unit (GPU).

100 New mental ray Shaders - Enhance rendering creativity and productivity with up to 100 new mental ray® shaders: .mi and .mip production shaders, that enable artists to simulate a wide range of materials.

PhysX 2.83 - More easily create meshless deformation simulations in ICE with the latest NVIDIA® PhysX® rigid body library. With new support for springs and dampers, artists can more easily achieve a wide range of effects such as jelly-like and plastic deformation. The new library also offers accelerated performance, enabling artists to focus on the creative process when creating and refining dynamic simulations. Even faster performance is possible with the optional addition of an NVIDIA® CUDA™ enabled GPU.
Beta Tester Testimonials
"ICE has a great user interface and gives great flexibility to artists,
helping us save time in production. We're looking forward to using the new
ICE kinematics to create ever more complex and dynamic rigs."
- Aloys Baillet, Research and Development Lead, Animal Logic
"ICE kinematics will change the way the industry does rigging, it just
doesn't know it yet! Rig complexity will be reduced to the simplest
representation, bones won't be needed at all and rigging that was simply
impossible for technical directors to attempt before is now possible." -
Eric Thivierge, Technical Director, SpeakeasyFX
"Rigging using ICE is going to change everything. Not only did character
technical directors just get access to scene information at a much deeper
level, but they got it within a framework that allows logic structures and
programming far beyond anything possible using existing tools for
constraints, expressions and relations."
- Bradley Gabe, Senior Technical Animator, Janimation
"This is hands down the most powerful rigging framework on the planet. When
I look at traditional rigs now, they just feel so awkward and clumsy." -
Phil Taylor, Independent Contractor, Motion Mechanic
From March 11-13, 2010, visit the Virtual GDC event on the AREA community
site to watch new Softimage 2011 product demonstrations and customer
presentations live from the Autodesk Game Developers Conference booth. More
information is also available on Mark Schoennagel's Planet Softimage AREA
blog.

Camera and Render Slate - Show useful information in the viewport or renders: scene name, camera, render pass, and frame numbers with the new Camera and Render Slate functionality.
Pricing and Availability
Autodesk anticipates that Softimage 2011 will be available in English and
Japanese in April 2010. The Autodesk suggested retail price (SRP) for an
Autodesk Softimage 2011 stand-alone license is US$2,995.* The price to
upgrade from Softimage 2010 to Softimage 2011 is $1,495** SRP. Autodesk
Subscription with Gold Support is available for purchase simultaneously
with the product or upgrade purchase for $795 SRP per year.
* International pricing may vary.
** The price to upgrade from Softimage Advanced 2010 to Softimage 2011 is
$295 SRP.

Multi-Camera rendering - Save time when rendering passes from multiple cameras. Now each pass can render a sequence for all cameras, eliminating the need to setup a separate pass or scene in order to render from another camera.
About Autodesk
Autodesk, Inc., is a world leader in 2D and 3D design, engineering and
entertainment software for the manufacturing, building and construction,
and media and entertainment markets. Since its introduction of AutoCAD
software in 1982, Autodesk continues to develop the broadest portfolio of
state-of-the-art software to help customers experience their ideas
digitally before they are built. Fortune 100 companies Ø as well as the
last 15 Academy Award winners for Best Visual Effects Ø use Autodesk
software tools to design, visualize and simulate their ideas to save time
and money, enhance quality and foster innovation for competitive advantage.
For additional information about Autodesk, visit http://www.autodesk.com.
Autodesk, AutoCAD, Face Robot, Maya, Softimage and 3ds Max are registered
trademarks or trademarks of Autodesk, Inc., and/or its subsidiaries and/or
affiliates in the USA and/or other countries. Academy Award is a registered
trademark of the Academy of Motion Picture Arts and Sciences. mental ray is
a registered trademark of mental images GmbH licensed for use by Autodesk,
Inc. All other brand names, product names or trademarks belong to their
respective holders. Autodesk reserves the right to alter product and
services offerings, and specifications and pricing at any time without
notice, and is not responsible for typographical or graphical errors that
may appear in this document.
© 2010 Autodesk, Inc. All rights reserved.
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