Autodesk Maya 2013 and Beyond: Animation Workflows for Games
Keynote Speaker: Steven Roselle
Date & Time: Wednesday, May 16, 2012 11:00 a.m. - 12:00 p.m. PDT
Â
Description: |
In the first half of this webinar you'll get a close look at some of the latest workflows in Autodesk® Maya® 2013 in the context of animation for game characters. In the second half you'll see an in-depth update of Project Skyline, an animation authoring-to-runtime solution that seamlessly bridges the traditional gap between artists and programmers. Highlights include:
|
Date and Time: | 2012-May-16 11:00 AM - 12:00 PM - Pacific Daylight Time |
Deadline: | 2012-May-15 |
Location: | Online |
Hosted By: | Autodesk, Inc. |
Registration is free, but you'll need to register to gain access to the webcast.
Register Now
Autodesk, 3ds Max, Maya and MotionBuilder are registered trademarks of Autodesk, Inc., and/or its subsidiaries and/or affiliates in the USA and/or other countries. All other brand names, product names, or trademarks belong to their respective holders. Autodesk reserves the right to alter product offerings and specifications at any time without notice, and is not responsible for typographical or graphical errors that may appear in this document. © 2012 Autodesk, Inc. All rights reserved.
Editor's Note: Be sure to check out all the valuable resources available right here on Renderosity, for all your artistic endeavors, starting with the following related links:
Please note: If you find the color of the text hard to read, please click on "Printer-friendly" and black text will appear on a white background.
|
||||||
|
||||||
|
Comments