Autodesk and Epic Games Team Up to Streamline Autodesk-to-Unreal Workflow
with FBX
GAME DEVELOPER'S CONFERENCE,SAN FRANCISCO, March 11, 2010 - Autodesk, Inc.
and Epic Games, Inc. have collaborated to provide greater connectivity
between Autodesk's art creation and animation tools and Epic's Unreal
Engine 3, using Autodesk FBX data interchange technology. Autodesk FBX 2011
offers a faster, more streamlined workflow for transferring content created
in Autodesk Maya 2011 and Autodesk 3ds Max 2011 software into Unreal Engine
3 - helping boost production efficiency and preserve creative intent.
"The streamlined interchange of 3D assets between Autodesk art creation
tools and Unreal Engine 3 is the result of a long-standing, productive
relationship between Autodesk and Epic Games," said Mark Rein, vice
president, Epic Games. "The Autodesk FBX file format is a robust standard
for rich 3D data exchange within the games community. With this streamlined
workflow, FBX should be the first choice for developers using the powerful
Unreal Engine 3 when it comes to transferring art from Autodesk software."
New for Unreal Engine 3 licensees and Unreal Development Kit (UDK) users is
an FBX importer that enables game developers to import FBX files created in
Maya or 3ds Max directly into the Unreal Editor. The importer
automatically breaks files down into assets in the Unreal Editor, such as
level of detail (LOD) information, animations, character meshes, character
rigs, and models. In addition, if a 3D model is updated in 3ds Max or Maya,
a new FBX file can be imported into the Unreal Editor where the assets will
be automatically refreshed.
"Working with Epic Games, we have taken the once labor-intensive task of
importing 3D content into a game engine and turned it into a one-click
workflow," said Marc Stevens, Autodesk vice president, Games. "Autodesk
software and middleware is designed to integrate into a wide range of games
pipelines. We are working in cooperation with leading games companies like
Epic to help improve the connectivity between our tools and their engines -
making game authoring simpler and more efficient."
About Unreal Engine 3
The award-winning Unreal Engine is known for cutting-edge graphics and its
best-of-breed toolset. Unreal Engine 3 maintains those features in addition
to multi-core processor support, Xbox 360® and PLAYSTATION®3 optimizations,
massive world support, and a highly mature tool pipeline. Unreal Engine 3's
consistently evolving toolset is designed to accelerate developers'
productivity for PC and console games, visualization applications, training
simulations, and linear animated content. Additional information on Unreal
Engine can be obtained through the Unreal Technology Web site at
http://www.unrealtechnology.com.
About Epic Games
Epic Games, Inc., based in Cary, NC and established in 1991, develops
cutting-edge games and cross-platform game engine technology. The company
has created multiple, million-selling, award-winning titles in its "Unreal"
series, including "Unreal Tournament 3" for PC, PLAYSTATION®3 and Xbox
360®. Epic's "Gears of War" won over 30 Game of the Year awards, and the
sales of "Gears of War" and "Gears of War 2" have eclipsed 11 million
units. Epic's Unreal Engine 3 is the three-time consecutive winner of Game
Developer magazine's Best Engine Front Line Award, was the 2008 Hall of
Fame inductee and won Best Engine again in 2009. Unreal Engine 3 has also
been recognized as the number one game engine by Develop magazine.
Additional information about Epic can be obtained through the Epic Games
Web site at http://www.epicgames.com
About Autodesk
Autodesk, Inc., is a world leader in 2D and 3D design, engineering and entertainment software for the manufacturing, building and construction, and media and entertainment markets. Since its introduction of AutoCAD software in 1982, Autodesk continues to develop the broadest portfolio of state-of-the-art software to help customers experience their ideas digitally before they are built. Fortune 100 companies - as well as the last 15 Academy Award winners for Best Visual Effects use Autodesk software tools to design, visualize and simulate their ideas to save time and money, enhance quality and foster innovation for competitive advantage. For additional information about Autodesk, visit www.autodesk.com.
Autodesk, Maya and 3ds Max are registered trademarks or trademarks of
Autodesk, Inc., and/or its subsidiaries and/or affiliates in the USA and/or
other countries. Epic, Epic Games, Gears of War, Gears of War 2, Unreal,
Unreal Development Kit, Unreal Engine, and Unreal Tournament are trademarks
or registered trademarks of Epic Games, Inc. in the United States of
America and elsewhere. All other brand names, product names or trademarks
belong to their respective holders. Autodesk reserves the right to alter
product and services offerings, and specifications and pricing at any time
without notice, and is not responsible for typographical or graphical
errors that may appear in this document.
© 2010 Autodesk, Inc. All rights reserved.
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