Tell us a little bit about yourself. Who is 'coflek-gnorg'?
I'm a freelance 3d modeler from Croatia. Recently, I celebrated my 41st birthday and 10th wedding anniversary.
Me and my 5 year old son like to play Lego games and bend characters in Poser (with character's limits turned off, of course).
How long now have you been involved in digital art?
I had followed the progress of computer graphics since 1987, when my parents bought me the C-64 for my birthday.
My true love for 3D graphics started when I saw 3d studio in the late nineties. I've been selling my models on Renderosity since 2004.
Can you give us some hints on what you may be currently working on?
Hint? Eight legs, women hate it, big as a horse (in my version, of course). Ring any bells?!
What software is currently in your digital toolset and why?
3ds Max, still and always for modeling and unwrapping. Photoshop for textures. All then assembled in Poser. Sometimes, for organic models I use ZBrush.
Could you list any current favorites among the products you've created and tell us a bit about their creation?
Outdoor Toilet :) That model has raised a lot of dust among my loyal sci-fi customers; they did not like my sudden shift away from classic sci fi thematics. But, I just wanted to model something totally new on the marketplace and to have a lot of fun along the way. But IMHO, my greatest achievement was the modeling of "Terra" and "Space" Spheres.
What are the biggest challenges you face in your work?
Fear that I won't be able to model my idea in the right way, wasting too much time on irrelevant details, and impatience to finish a model as soon as possible, just so I could start working on a new one.
Can you tell us a bit about your creative process, and are there any workflow tips you might wish to provide?
Before I was too hasty in the modeling process and that resulted with many problems in unwrapping and texturing stages. Now I spend much more time in the 'preparatory' phase, sketching ideas on paper, trying to 'crystallize' the model before actual modeling.
Do you have any other advice for aspiring Digital Content Developers?
It's about money, of course, I won't lie. But try to have fun in your work, enjoy along the creation process and believe me, customers will recognize that.
How has this online Community (Renderosity) enhanced your work, relationships, and learning?
It helped me a lot in improving and refining my modeling through constructive criticism. Sometimes I get some great ideas for new products from community members.
Do you have any final words or advice for other digital artists?
Thank You all for support; Renderosity team, community, my fans and customers.
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