Congratulations to As Shanim for earning Renderosity's 2005
Merchant of the Year title. As Shanim are well known for their high
quality clothing and pose products. If you haven't seen As Shanim's
wonderful creations take a moment to browse their store (click here).
How does it feel to be the Renderosity Merchant of the Year
for 2005? We're glad about it because we feel it is an
important recognition and we'll try to continue on the same route
to be with you on the Frontpage next year too :)! (Unless that
we're kidnapped by the aliens before). You are best known for
your clothing and pose product line. Your newest product, Fantasy
III : Megil' Salkir, is very versatile. From conception to
completion, how much time is typically needed for a product of this
caliber? About a couple of weeks; without considering the
promo stuff which also takes some days. A lot of time is needed to
"poserize" the clothes, so that they move and look good and
convincing in Poser.The actual modelling part doesn't take much
time and the main problem is trying to set some limits to not
overdo with the poly count, with the complexity of the mesh and
with the number of items to include.The longest and most boring
part relates to the creation of morphs. I find it enjoyable
re-modelling our clothing items on Kielo and Yaara body shapes, and
I also enjoy creating the movement morphs, but after the 40th
movement morph the fun is gone. And do not mention mapping! Mapping
takes long and is very boring. Siliphiel: I take care of the
textures, usually they take me at least a week to be completed with
MATs and all but of course it mainly depends on the complexity of
the product and on the effect we want to achieve. Some projects
actually took me much longer than a week. I want the textures to
actually enhance As Shanim's work, his folds, seams, details and so
on so some sort of photorealistic base, such as leather of fabric,
it's just the starting point for me. I then paint all the details I
feel are needed to make the texture become "true" and "alive" and
this is what takes long but it's also the funniest part of the
work. What programs do you use for modelling and how long
have you been using them? For modelling, UV Mapping and
creating the morphs I use Maya, while Siliphiel's main tool is
Photoshop. Other programs we use are Ultraedit for Cr2 and MAT
files and Poser 6 for testing and rendering. I'd like the pc to be
Amiga one day I can't wait to see what you are cooking up
for release next year. Would you care to share any hot insider
information with the community? Products that are ever more
complete and complex. We'll try to make our store even more varied,
with a range of products that includes every-day, sci-fi, fantasy
and exotic sets, hair and characters Aery Soul's staff has
expanded so we can aspire to a greater complexity for our works.
Among the products we have scheduled for the next months there are:
a very long hair with head band, a product inspired by the genius
of Luis Royo (a pretty spicy set), a post-apocalyptic set, armor
and wings for a futuristic kind of angel, two clothing set for
Michael 3 and something for Miki. Four of these products are
already being realized. We have also created a human model, but we
put the project apart because we believe it to be too demanding
both in regards of completion and support. Do you have any
tips for aspiring digital content developers? There is one
simple thing to do: apply yourself. If you put care and effort in
what you do you can achieve everything. There is not tutorial or
teacher better than ourselves. This is no triviality. If you want
to achieve something you have to apply yourself, and do it more
every day. You start from a cube and after some time it will be
something more complex. You start with some texture fills and after
some time it will be a hand painted texture. You just have to want
it. Do you have any final words? Our life, in the
vastness of the Universe, is like a single butterfly wings beat. It
cannot be heard. We have a soul, a mind and a body. We are
something unique and each and every second of our life is something
important, something that shouldn't be wasted. In the face of death
someone smiles, and flashes up, because they know their travelling
has not yet come to an end. Because they know they are important.
For themselves, for someone, for everyone. They flash up because
they know there is a long way before you can make yourself heard in
the universe and sooner or later, with commitment and perseverance,
they'll reach their goal Our life may be a butterfly wings beat,
but it is enough to achieve something. "She was dancing nude in
front of his proud eyes, and even the Universe stopped to look at
them." I want to thank: my parents, I wouldn't be myself and I
wouldn't be here without them; all my dearest friends, which have
given me a lot. The music we listen at, which inspires us and keeps
my memories alive. The visual art and its creators, simply
fundamental for us. The videogames I played (and which really
helped me out); the movies that inspired and amused me. And finally
I thank my elementary school teacher, my primary school math
teacher and my secondary school Italian teacher. We want to thank
all our customers for their support and appreciation over the
years. We want to say thanks to the Renderosity admins, Clint and
Debbie, for their work and availability. As Shanim & Siliphiel of
Aery Soul
View As Shanim's previous Merchant of the Month interview: January 2004 Visit As Shanim's: Store in the MarketPlace
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