How does it feel to be the first Vendor of the Year for 2 consecutive years at Renderosity?
It is something very positive and constructive. We are the living proof that with some commitment important goals can be reached.
It is all too easy for us to think about the past and fishing in the pond of memories catch some of the first, hard ones as merchants, when everyone seemed able to create better things than ours and some merchants' skill really looked unreachable.
Today we are proud to be part of Renderosity's history. We are proud to receive sincere compliments from many people that truly appeciate our creations and we feel proud for the fact that we have built our own identity and style. We know we are Aery Soul and we want to continue getting better and better. And we are proud to hear the voice of our parents that congratulate us.
You are best known for your unique clothing and hair line. Where do you find the inspiration to create these unique products?
Inspiration comes from artists and drawers of any kind and style, from videogames, from music and everyday life. I think that as years pass by my "mesh" syndrome gets worse as it strikes often when I move around or visit shops and other places. I look at something and imagine to see it in Maya with its vertex ready to be pulled and moved, to be extruded and so on. And it can get even worse if we are at a games and comics convention or something like that. My brain starts a sort of mystical dance to find out the greatest inspiration and lapse into the images, already ready to become 3d objects and the ritual goes one until my batteries go off (I admit it: I'm powered with batteries)
Of course videogames and movies are worth a special mention. I believe videogames to be the utmost expression of electronic art and very often I found inspiration in vdeogames of every kind. The inspiration that comes from a videogame can usually be defined as "detailed". That is, a character of an adventure is wearing some kind of boots which, for some reasons, I like and would like to create therefore I immediately sketch something on paper and then my adventure in Maya starts. Movies, on the other hand, do not offer such a "detailed" inspiration as videogames do, they rather offer the inspiration for a style, a general idea of what an outfit will be as a whole.
And in the end another special mentions for music. Not only music gives me the energy to go on working but when the right song plays in the right moment it can easily inspire me images and scenes featuring the clothes I'm creating, with some heroine wearing them and playing some spectacular action scenes.
Every thing, in the end, if looked at in the right way, can be a great source for inspiration, the world really is full of things that can inspire to create art in every possible form.
What are you currently working on, and would you care to share any inside scoop with the Community on when it will make itï¿½s debut?
If the god (or goddess) of creativity, health and our computers support us our next products will be certainly better that those we released during 2006.
Alice, our first 2007 product coming soon, will be our first complete character set including a body texture set completely created from scratch by Siliphiel and a custom character with head and body sculpted in ZBrush, she is based on Victoria 4 and with Alice we are starting a new adventure after so many year spent with Kielo and Yaara (that is, with Victoria 3). Alice is not simply a product, for us she is Aery Soul's philosophy turned into a body and a face. Something we really care about and that we'll be constantly support.
The other products are quite ambitious too and will feature varied and intriguing styles:
- a fantasy/medieval full plate heavy armor (Justice)
- an intricate and original fantasy set (White Rose)
- a set of poses featuring some innovative ideas
- the official follow-up of our See No Evil (Hear No Evil) and Hanyma (Hanyma Vengeance)
- an ultra sci-fi suit inspired by the worlds of Warhammer.
And considering that in our WIP directory there are already some half-ready meshes for other sets we will probably release something else together with the above mentioned main projects.
All our projects and products are created and worked on with passion and enjoyment for our work. We believe that fun and satisfaction our work can give us are fundamental since, personally, I really do not like to do something like putting puzzle pieces together, something that isn't truly creative but just automatic, and as long as this work gives us satisfaction and desire we'll continue doing it.
Do you have any advice for aspiring Digital Content Developers?
That is one of the things I most enjoy.
I admit that in the past I often asked for advice from people that were certainly more competent than me. Often, very often, well, always actually, I received very vague answers or I was simply ignored. The only think I used to think was that if one day I was be able to give some advice to someone I would do what I consider to be the best thing: I would be honest and clearly state what one needs to do to reach a goal.
I am saying what I have always believed and what I consider to be the only way to reach success: care and dedication. There is no goal that cannot be reached and goals exist because they can be reached and dedication is the fuel that can drive one far, really very far off.
Do you have any final words?
As always I have the impression I say banal things and, in some way, uninteresting ones since, as it is obvious, every one of us has their own ideas and I just had the opportunity to tell the public some of mines. Nothing more.
What I would like to say?
I'd like to say that every day life is hard, that one really needs courage to born and live in this world, but we are here and we have to do it good and well, all the way.
What I'd like to do? Many, really many things.
What I'd like to say? That's the second time I make myself the same question... and the answer is different and, in some way, not even important.
I remind my self that these are the final words and, as always, the most interesting things are at the top and at the bottom (we are too many in the middle) therefore straight to the point:
There are too many things that we'd like to do and say and they only thing we can say is our gaze....
Our parents, fundamental for all and everything. Our friends, those that aren't anymore and live as shadows in my dreams. Our buddies. A thank you to Music, as a whole, to the Arts, all of them; to the sky, the sea, the wind and the fire, to the comets, asteroids, saltellities, planets, galaxy, universe and everything in it, to the eyes, the smiles, the words, the gestures and the colours; to the binary numbers, the videogames, Amiga and Commodore, Internet, cybernetic and science, Dna and everything is alien, RpG, Soul, Mind, Body and again Soul Mind Body, the movies, to our teachers, our lives, the fluffy and furry things, our baby plushes, martial arts, the sports, the Destiny and the Future. And then, thanks to all that had the will and patience to get here. Thanks to Renderosity's admins for the patience and passion. And finally, a special mention and thanks to Georges Koncz.
Make sure you stop in and visit the Vendor of the Years:
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